![]() ![]() The dramatic pre-rendered CGI scenes that told the story before have been replaced by high-def images that move slightly as the characters talk. HITMAN 2 succeeds in doing more of the same, with a smaller budget. Some would call it cheesy, but I think the first game was able to convey its seriousness in a way that kept it intriguing and fun. Just like last time, the tone and presentation of the story in HITMAN 2 is a serious espionage tale that has dramatic orchestral music behind it to really sell the intensity of the story. At the behest of members in Providence, the two of them are on the hunt for the Shadow Client, following any leads that might guide them to him. What he intends to do once his goal is completed is unclear, but 47 and Diana are not about to let him use them for his own personal gains without reciprocation. Agent 47 and his handler, Diana, have discovered that their agency was assassinating people on behalf of a mysterious Shadow Client who has his own agenda of tracking down and exposing people in the secret organization, known as Providence. HITMAN 2 picks up from where the previous game left off. Still requires online connection for a chunk of its content Some buggy spots with repeating voice clips, scripting errors, or NPCs clipping through environments If you add on the older levels to your installation of HITMAN 2, you need at least 100 GB of free spaceĮscalations from the first game's levels are not all there yet Some levels are not optimized and cause significant performance issues in certain spots Tongue & cheek humor is still there and funnyĮnvironments are bright and colorful, in addition to being well-designedĪ ton of content that is bound to grow over time New mechanics involving challenges, mission stories, tall grasses, security cameras, mirrors, and gadgets add a lot to the new and old levels If you own the first game, you can download the levels of the first into HITMAN 2 and play them as one big game Story from the beginning of season 1 to completion of season 2Įverything that was good about the last game is still here ![]() However, with a smaller team and smaller budget, it would be another two years before Agent 47 would return in full force. Since the original HITMAN was an episodic game, meant to have multiple seasons of different places for Agent 47 to murder in, there was a good chance that some of the work for HITMAN 2 was already done. Thus, the project was continued from where it left off. It was through some miraculous efforts and unfortunate sacrifices that the company was able to buy itself out of the situation, and remain intact and in control of its intellectual properties. Due to some poor management from the original publisher of HITMAN, the developer, IO Interactive, was almost sold off into obscurity, along with its notorious IP. Two years later, HITMAN 2 is finally out and it's just what I wanted. And while I certainly wouldn't say I agree with the general Hitman fanbase about which games are the "best" or the "worst," I will say that by the time I was done with 2016's HITMAN, I was ravenous for more. However, as the games grew in complexity and as the mechanics became more refined, I definitely started to see what them special. It was a rough start, as I didn't really like the first 3 games of the franchise. ![]() Back in 2016, I did a quick journey through all the Hitman video games, starting with the original Hitman: Agent 47 and making my way one by one through the sequels up until I finally hit one that I really enjoyed. ![]()
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